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It did get nerfed and no, we're still the least played class in the game * cries* Alright this one's a joke, us Forged will have the last laugh when Dusk Mage gets it's nerf.
The three out of ten people still playing Early Access, that aren't playing Dusk Mage. It's like Marmite, people either love or hate the idea of playing as a robot, there's no in between. This entire build centres around 2 core abilities (excluding the heat dump), the rest of the chosen skills are for their stat bonuses, utility and mobility. Those who like to rely on one or few skills in ARPG titles. Sure, the Forged chest cannon is pretty cool, but nothing will ever be as satisfying as charging head into battle and destroying hordes of mobs with a giant sword. For those of us (like me) who always jump into a new game and immediately pick the Warrior, Bruiser, Berserker or any other variant. Those who like close-quarter combat styles. In this section of the guide I will give a quick bullet point list explaining who this build will be (and won't be) most enjoyable for. NOTE: If any are missing from these lists please let me know in the comments and I'll add them. This simply means it's the best in the game for that particular item. The term was originated in MMO games that had someone play the role of a Tank)
Tank(y) - A players ability to withstand damage. Stunlock - To maintain the stun CC on a foe indefinitely through use of skills, items etc.
OPW/1PW - One Point Wonder (a skill or passive that gives a lot for only 1 point). DoT - Damage Over Time (these are ailments or conditions that cause enemies to lose HP over a period of time, such as bleeding). HP - Health Points (the amount of health your character has). TTK - Time To Kill (how long it takes for an enemy to die). CD - Cooldown (the time it takes for something to be usable again). CC - Crowd Control (like stun, slow etc.). ARPG - Action Roleplaying Game (like T元 :P). To make this guide as beginner friendly as possible, here is a list of all the acronyms used throughout the guide: NOTE: Even though this is a build guide for the Forged class, a lot of the information can be universal, such as the 'Tips & Tricks', 'Pet Skill Overview' and 'Enchants:' sections, so it may be worth a look through even if you're not playing Forged. I'd also just like to mention that this is the first guide I've ever written. So, I've made sure to be on time for this one, haha! #SONIC CHARGE CYCLONE FULL VERSION MODS#
I've always wanted to share my builds from the likes of Torchlight II, but, I assumed that by the time I got into the endgame and really started tinkering with theory-crafting, most players had already moved on to other games by then, or were playing with mods anyways. I've played a whole bunch of the 'big' names in the ARPG scene, like Grim Dawn, Path of Exile and Diablo 3.
At the bottom will be extras including notes, closing thoughts and any tips or tricks I have to offer.īefore I begin, here's a little background of me:ĪRPG's are my favourite genre and Torchlight II is pretty much my favourite game of all time, having sunk 400+ hours into it and that's without ever using mods. I will break the guide up into easy to navigate sections for readability, making returning to this guide for a quick reminder on things a simple task. In this guide I will be breaking down: the Skill Tree, the Legendarium, the Relic Tree, Desired Stat Bonuses on equipment, the Play Style for this build and much more! Hello, this is my (Early Access Version) Forged guide for the 'Stormforged Cyclone Build'